RSVSR Tips ARC Raiders Blueprint Dupes Are Real

👤 von Alam560 📂 in Heiße Diskussionen 🕒 10.01.2026 👁️ 13 Aufrufe
#45
There's a weird little superstition that creeps into every extraction shooter after a few rough raids: the game "knows" what you've already found. In ARC Raiders, that myth usually shows up around blueprints, since they're the closest thing to real, permanent progress. People talk like once you snag something rare, the table quietly shifts and you won't see it again for a while. But after watching a clip and then thinking about how folks plan routes, stash space, and even farming for ARC Raiders Coins, I'm not buying the smart-loot theory anymore. The Moment The Myth Cracked The streamer's doing what we all do: slow sweep through a dim interior, tapping drawers and standard containers because "it might be there." He pops open a random drawer unit and—bam—a Defibrillator Blueprint. Big deal item. Squad saver. He doesn't even do the usual hype shout, though. He just pauses and asks chat if anyone's ever looted the same blueprint twice in one run. Then he flips to inventory, and it's right there: two identical Defibrillator Blueprints sitting side by side like the game's trolling him on purpose. What It Means For Looting That one awkward laugh tells you everything. The rolls are independent. The game doesn't care what's already in your bag, what you picked up five minutes ago, or what your "session luck" is supposed to be. For completion-minded players, it changes the routine. You can't mentally cross off a building because you already hit a jackpot item. You keep checking. You keep opening. And when you're running hot, you might even loop back through the same kind of container because now you know duplicates aren't blocked. Crafting, Perks, And The Real Grind The clip also shows why blueprints sting so much when you can't take them. Hovering the item reveals the recipe: Medical Lab II plus Plastic Parts and Moss. That's the real economy—gear isn't just loot, it's infrastructure. He's carrying a Burletta IV too, a light-ammo sidearm with a 27-round mag. Armor pen reads "Very Weak," yet the modifier is tasty: 50% reduced reload speed. That's the kind of thing that makes a "meh" gun feel dependable when everything else goes sideways. Full Backpack, Hard Choices And of course his pack is screaming 20/20 capacity. That's the classic nightmare: you finally see something rare, and you've got no room to breathe. Do you ditch ammo, meds, a crafting mat you've been saving for hours, just to haul out a duplicate blueprint for a teammate or a trade. You're standing there playing inventory Tetris while the map stays loud and hostile. If you're the type who likes smoothing out that grind—whether it's gearing friends, topping up supplies, or grabbing currency and items faster—sites like RSVSR come up in the conversation for a reason, because the game's RNG clearly isn't going to hold your hand once you're out there.Welcome to RSVSR, where ARC Raiders hype meets real, useful info. That clip proved the "no duplicate blueprints in one raid" thing is total nonsense—yep, the Defibrillator Blueprint can drop twice, back-to-back, even when your pack's already full and you're sweating the inventory Tetris. If you're chasing progress, crafting power, and cleaner runs, check https://www.rsvsr.com/arc-raiders-coins for what's trending, straight-up tips, and the kind of community chatter that actually helps when RNG decides to be wild. Play smart, loot everything, and keep your next raid feeling stacked.
Zuletzt bearbeitet: 10.01.2026